APHELIOS

Gold IV · 38 LP · ADC · Personal performance + rank-specific champion development plan

CHAMPION IDENTITY

Scaling marksman whose economy is measurable from Riot data, while weapon order, combo choice and many spacing decisions require clip evidence.

Gold IVPLAN
GAMES
10
WIN RATE
60%
CS/MIN
6.2
POST-15
5.9
DEATHS
4.0
LANE PLAN
  1. 01

    Preserve CS while managing vulnerable weapon states.

  2. 02

    Use support setup rather than forcing unsupported trades.

  3. 03

    Flag games where lane economy is good but first-item timing is still late.

FARM / ECONOMY
  1. 01

    Track CS@10/15 and post-15 separately.

  2. 02

    Use safe mid/side assignments based on objective timer and threat locations.

  3. 03

    Do not sacrifice weapon/setup timing solely to inflate CS.

TEAMFIGHT JOB
  1. 01

    Identify current weapons before committing.

  2. 02

    Play around reliable access and team peel.

  3. 03

    Review clips for weapon sequencing; scoreboard cannot prove it.

SIDE-LANE RULES
  1. 01

    Short side-wave collection is usually safer than prolonged solo pressure.

  2. 02

    Rotate early when weapon setup and objective timing both matter.

  3. 03

    Respect assassins/flankers missing from vision.

POWER SPIKES
  1. 01

    First item completion

  2. 02

    Two-item scaling breakpoint

  3. 03

    Favourable weapon combinations

  4. 04

    Three-item teamfight scaling

COMMON LEAKS
  1. 01

    Entering a fight with poor weapon setup

  2. 02

    Grouping early and losing economy

  3. 03

    Late deaths before objectives

  4. 04

    Assuming high damage means correct execution

RANK META BUILD · Gold

RANK META BUILD

Patch-sensitive. Connect a live build-data source before public recommendations.

Live item 1Live item 2Live item 3
LIVE META PROVIDER REQUIREDProduction version should show patch, rank filter, games sampled and source freshness. OVERPOWERED should never silently hard-code a stale build.
WHAT TO MASTER AT GOLD IV
01

Gold: keep weapon awareness simple and repeatable.

02

Gold: improve economy without adding late deaths.

03

Gold: review one teamfight clip per learning cycle.

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