Four champions. One shared clock. Configure the real lane state, choose what lands, then see who wins and how to play it.
Items, ranks, runes, summoners, champion states, support targeting and explicit HIT/MISS/access assumptions feed the same four-champion timeline.
No-auto access removes basic attacks instead of guessing whether you can walk into range.
No hit percentage is invented. Tell CLIMB whether each spell connects in this scenario.
No-auto access removes basic attacks instead of guessing whether you can walk into range.
No hit percentage is invented. Tell CLIMB whether each spell connects in this scenario.
No-auto access removes basic attacks instead of guessing whether you can walk into range.
No hit percentage is invented. Tell CLIMB whether each spell connects in this scenario.
No-auto access removes basic attacks instead of guessing whether you can walk into range.
No hit percentage is invented. Tell CLIMB whether each spell connects in this scenario.