OVERPOWERED CLIMB AI — HUNT WHAT'S NEXT.CLIMB AI
ACTIVE RIOT ACCOUNT
Gold IV · 38 LPADC · MAIN
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YOUR CHAMPIONS
01
Kog'MawOpen rank plan →
02
ApheliosOpen rank plan →
03
JinxOpen rank plan →
MY MAIN CHAMPION →VIEW CHAMPION LAB

Matchup Lab

Build both sides of the fight. Items, runes, champion states, action scripts and a shared duel clock now feed the deterministic combat engine.

BUILD THE FIGHT, NOT A SPREADSHEET
Champion → level → items → ranks → runes → active fight tools → both action scripts.

The one-sided combo still answers “how much can I do?”; the new shared duel answers “what happens while they hit back?”

DATA PATCH …
YOUR CHAMPION
ITEM BUILD

Components, boots and completed items modify stats; supported on-hit passives also enter the damage timeline.

0/6
SUMMONERS
ACTIVE STATE

Choose what you have, then explicitly activate Barrier, Heal, Ignite or Exhaust for this fight.

No selected spell has a direct deterministic combat toggle.
RUNES

PTA, Lethal Tempo, Cut Down, Coup de Grace and Last Stand currently alter the calculation.

ABILITY RANKS

These ranks directly change damage, cost, cooldown and supported champion passives.

MODELED

Ability ranks appear once the champion resolves.

CHAMPION STATE

Toggle temporary champion effects that are already active when the simulation starts.

CHAMPION-SPECIFIC

W ACTIVE: Bio-Arcane Barrage: max-health magic on-hit + bonus range for its real active window

ENEMY CHAMPION
ITEM BUILD

Components, boots and completed items modify stats; supported on-hit passives also enter the damage timeline.

0/6
SUMMONERS
ACTIVE STATE

Choose what you have, then explicitly activate Barrier, Heal, Ignite or Exhaust for this fight.

No selected spell has a direct deterministic combat toggle.
RUNES

PTA, Lethal Tempo, Cut Down, Coup de Grace and Last Stand currently alter the calculation.

ABILITY RANKS

These ranks directly change damage, cost, cooldown and supported champion passives.

MODELED

Ability ranks appear once the champion resolves.

YOUR ACTION SCRIPT

Q → AA → W → AA → E → R

Used by your one-sided combo and the shared duel. Cooldowns, resources and supported champion state are enforced event-by-event.

ENEMY RESPONSE SCRIPT

Q → AA → W → AA → E → R

What the enemy does while your script is happening. Cooldowns, resources and supported champion state are enforced event-by-event.

SHARED DUEL WINDOW

Stop after this many seconds unless somebody dies or both scripts finish first.

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