Build both sides of the fight. Items, runes, champion states, action scripts and a shared duel clock now feed the deterministic combat engine.
The one-sided combo still answers “how much can I do?”; the new shared duel answers “what happens while they hit back?”
Components, boots and completed items modify stats; supported on-hit passives also enter the damage timeline.
Choose what you have, then explicitly activate Barrier, Heal, Ignite or Exhaust for this fight.
PTA, Lethal Tempo, Cut Down, Coup de Grace and Last Stand currently alter the calculation.
These ranks directly change damage, cost, cooldown and supported champion passives.
Ability ranks appear once the champion resolves.
Toggle temporary champion effects that are already active when the simulation starts.
W ACTIVE: Bio-Arcane Barrage: max-health magic on-hit + bonus range for its real active window
Components, boots and completed items modify stats; supported on-hit passives also enter the damage timeline.
Choose what you have, then explicitly activate Barrier, Heal, Ignite or Exhaust for this fight.
PTA, Lethal Tempo, Cut Down, Coup de Grace and Last Stand currently alter the calculation.
These ranks directly change damage, cost, cooldown and supported champion passives.
Ability ranks appear once the champion resolves.
Used by your one-sided combo and the shared duel. Cooldowns, resources and supported champion state are enforced event-by-event.
What the enemy does while your script is happening. Cooldowns, resources and supported champion state are enforced event-by-event.
Stop after this many seconds unless somebody dies or both scripts finish first.